<3 It's Memorial Day Weekend, no school on Monday. Yay!--Kaja <3

On Little Bear Peak. Back Row: Jodi, Brad
Front Row: Brian, me
What a day, yesterday. I started out with a major frustration: Brad didn't get up until almost 45 minutes after the rest of us. As a result, we didn't actually start on the trail until 3:50 -- 50 minutes later than I wanted to. It was tough going in the morning; due to a wildfire burning in New Mexico, our lungs burned as we huffed and puffed up the ridge. We gained 4,000 feet in less than two miles. Once we gained the ridge the smoke cleared a little bit and we breathed freely, but the air was cold. The southwesterly winds blew the smoke northward and by the time we topped the ridge, we could see a huge, smoky cloud. We reached the summit of South Little Bear and began the traverse to Little Bear Peak (photo above).
By the time we traversed back to South Little Bear, the clouds that had been hanging over the Blanca massif had burned off. Even before we started the traverse to Little Bear Peak, we saw huge dust storms encompassing the San Luis Valley. Because the clouds above us had burned off and the sun began to warm the land beneath us, the wind began to pick up. We battled 75-80 MPH wind gusts while descending the ridge. It was something that I have never experienced before. I was literally blown off of my feet at least a dozen times. In the end, though, we all made it back to our vehicles. It was an epic and rememberable day. We reached the trailhead at 7:39 -- almost sixteen hours from when we began.
http://journal.neilgaiman.com/2012/05/la
Over the last almost-a-month of the Kickstarter she's gathered a huge amount of support, set records for what crowdfunding can do, made the news internationally, and she is now planning a giant webcast block party in Brooklyn on Thursday night for the people who supported the project and to count down to 11:59 when the Kickstarter ends and she starts to play.
She's certainly got enough supporters, and she's already well exceeded her goal and is somewhere off into the land beyond her wildest dreams. (As I write this she's 900% funded, and looks on course to make this a million dollar Kickstarter.) But I still thought I'd stick something up here, in the last few days, because...
We put together the Evening With Neil Gaiman and Amanda Palmer Kickstarter last year, to raise the money to professionally record the West Coast tour we did in November. We raised a lot more money from the Kickstarter than we had expected, so we made everything we could even better than anyone had expected. The double CD we had planned to do became a beautiful triple CD package, for example, and then we did a special super secret bonus CD with a banana on it to go along with that - as well as over two additional hours of extra material we released digitally for all the supporters. We worked very hard to make sure that everyone who supported us got something better than they had thought they were getting when they signed up.
And when the stuff started showing up in people's mailboxes and they started posting happy photographs of their stuff (like these...)

...then people here and on Twitter and on Tumblr started sending me sad messages, telling me they wished they had supported the Kickstarter, they'd missed it as they hadn't seen it, or had forgotten, or were broke at the time -- but was it too late to get the stuff? I wrote back a lot, and said yes, I was sorry but it was too late. We'd only made enough for the Kickstarter backers.
(We do plan to release An Evening With Neil and Amanda commercially, probably towards the end of the year. And it'll be a nice package, but it won't be what the Kickstarter folk got. That was special, and it was just for them.)
Amanda will be releasing a version of her new CD to the public in September. That's the one you'll be able to buy at your local store. But the two CD set inside a book (the blue thing on the right), or the quadruple vinyl in its box, or whatever else she decides to throw in to the other levels, the art-book she's making -- that stuff will only exist for Kickstarter. If you want it, or any of the other rewards (down to the $1 reward that gets you the whole album digitally when it comes out, which I promise will be significantly cheaper than it'll be on iTunes) then this is really just a reminder that you only have four days to click on the Kickstarter link and support it...

...
Amanda did a post the other day on her blog and for backers, explaining that, no, a million dollar Kickstarter wasn't actually going to make her rich. People are signing up for things, she'll make the things and provide them, but she doesn't get to put a million dollars into a swimming pool and then throw it into the air, like Uncle Scrooge. It's not tax-free donations, it's people signing up for services.
So, to clarify:
The Kickstarter exists to fund a CD release (to the public, not Kickstarter supporters) and a tour (ditto).
The Kickstarter money funds the studio and promotional costs (just as a record label might have done). The business model isn't, Make Money From 20,000 people. It's Use 20,000 people to crowdfund the costs of manufacturing and distributing and promoting a CD and a tour to the General Public. And then get rich from that.
You'd think a band who took their video and studio and promotional budget from a record label and used it as income instead of as an investment in their future were being pretty shortsighted. That's the Kickstarter money: it's a video and promotional and design and manufacturing and touring budget. That's what it's for.
...
There. That's the very last post about Amanda's Kickstarter, unless I start blogging from a rooftop in Brooklyn when it's all over, as the NYPD haul Amanda and the Grand Theft Orchestra away. She says they have all the permits in place for a midnight rooftop gig, and they've even hired the police to block off a road and so on. I just think of the Beatles on the roof of the Apple building, and the legion of uniformed cops who appeared to make them stop...
During Clarion, I coined the phrase “busking on the wrong corner” to describe the phenomenon of “entertaining writing that doesn’t serve the story.” It’s the reason writers have to kill their darlings. It’s the trap that stops a lot of good writers from making the transition to great.
“Busking” is the practice of playing in public spaces for donations – you know, that guy playing the guitar, his guitar case open before him, full of scattered singles and quarters. Buskers are often some of the most talented musicians. But the buskers’ art is also partially a knowledge of where the crowds are.
You can sing your fucking heart out on a corner where there’s no foot traffic. If you’re really good, you might make a few bucks. But if you’re really good and really smart, you’ll position yourself near the subway where people are pouring out by the hundreds as rush hour ends, a place where even a mediocre musician can clean up. Part of your strength is not just the raw force of your musicianship, but knowing where to place that skill so it’s maximized with silver rains of spare change.
Writers (me included, oh so included) are often putting their talents to use on the wrong corner. This chapter is brilliant writing, it’s got great characterization, it’s exciting. But underneath, the scene is at odds with what the story is trying to do, and what you’ll wind up with is a great scene that advances the story in the wrong ways.
Lemme give you the real-life example: the lead character of the novel I’m plotting right now, Autumn Akeley, is a taxidermist. In the beginning of the book, Autumn is deep in the woods on a rumor, searching for the Hulk.
Why the Hulk, you ask? Because she’s not just any taxidermist – she makes wild viral videos online parodying recent movies in order to drive business to her online taxidermy shop. Autumn’s latest planned video (“The Bearvengers”) needs a gigantic, light-skinned animal she can dye green to play the part of the Hulk. Autumn does not kill animals for her entertainment (she takes the death of any creature very seriously), but she just got a tip from a hunter that there’s a decaying grizzly in the woods she might be able to use. She tracks it down with her friend Karla and examines the corpse – it’s a little too moldy for her liking, but it has very light fur. She thinks she can salvage it.
Then a shot rings out across the forest: there are poachers in the woods. As someone who hates to see an animal killed senselessly, she does not take lightly to poachers. She sets off to investigate, starting the chain of events that sets up the novel….
…Now, that’s a pretty good scene. It’s got an interesting character doing something we’ve never seen done before in a book, it displays her odd compulsions, it allows us to watch her work (if you have a character with an odd profession, people love to see the fine details), and for a short intro it’ll do quite nicely.
And yet we are busking badly here. Why?
Because this novel is about Autumn’s friendship with Karla.
Okay, unfair, I didn’t tell you that – but the whole point of the novel is that a new man in town with a shadowy past begins to romance Karla, causing a rift when Autumn discovers the man’s past as a serial killer. And this scene, while good in a vacuum, utterly fails to set up the dynamics of Karla and Autumn and their friendship. In fact, you’d be excused for forgetting the existence of Karla in this summary, because while we can put in some nice dialogue and characterization to set up Karla’s character, the underlying structure of the scene is not about her at all.
This is a great scene for a novel featuring bold Autumn Akeley, bold adventurer. It’s a terrible scene for Autumn and Karla’s big fight – especially since the next scene involves Autumn tracking down poachers, which has even less to do with their friendship. And if you’re not a careful writer, you’ll think this is an awesome scene because it’s got it all – humor, good characterization, a quick hook to action – without realizing that it’s an awesome scene that’s structurally at odds with what you want to do in the long run. It doesn’t set up the things that need to be established.
It’s a good scene in isolation. In context, it’s a darling that needs to be killed… Or at least dramatically changed so that Karla does something so interesting here that the scene metamorphosizes away from Autumn’s search for the Hulk and into an expression of how Autumn and Karla couldn’t get along without each other.
The point I’m making here is that had I written that chapter, I’d have been very proud. It’d be a nice, 1,500 word opener that would grab the reader, full of lovely details and fun stuff.
And then I’d have to place it into my trash folder, because ultimately it doesn’t do what it needs to, then hunt for the right scene to write.
Cross-posted from Ferrett's Real Blog.
This entry has also been posted at http://theferrett.dreamwidth.org/214853.h- Mood:
chipper
That said, a lovely steampunk vixen:
Edit: Thanks to bladespark for pointing out that the original source of the picture is actually http://www.furaffinity.net/view/805
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http://www.thinkgeek.com/eefc/
Posted via LiveJournal app for Android.
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http://www.thinkgeek.com/ec35/
In regard to my last two blog posts, I have a couple of things to add or clarify.
1. On Crowdfunding: Although my post was really about being a contributor to crowdfunded projects, and not a creator, I will say that I'm putting my money where my mouth is. I am so in favor of crowdfunding as a means to launch creative projects, and so certain that I'll be launching my own crowdfunded project in the next few months, I'm already consciously kicking "it" forward.
2. On Character Creation: It was not my intention to imply that people who like hours spent creating the perfect character were in the wrong. I just think that it's also valid to want to do it a different way. Most current games cater to people who love detailed character creation, and I think it would likely be a mistake to launch a game without doing so. I am interested, however, in exploring ways to do both--provide for in-depth chargen, and also provide for both low-intensity (simple) chargen and no-intensity (pregen) chargen.



